Level Design Ideas
3D Platformer Level Design
Requirements & Ideas
What are the requirements of the game?
Player movement
Directional
Jumping (How high can we jump?/How far?)
Slides
Crouching
Wall Running
Dashing
Player Interaction
Objects (Scenery items e.g., boxes etc.)
NPCs (Dialogue)
Signposts (Tips, Tutorials, hints)
Collectables (Coins etc.)
Spawn point (Start of the level)
End Point (Get to the exit / Kill the final boss / Collect all items etc.)
Checkpoints
Puzzles
Puzzle pieces, must arrange something to unlock a door
Jumping Puzzle
Moving blocks into the correct positions
Get a key item to move onwards
Memory games
Hit Targets
Enemies
Use enemies to destroy blocked pathways
Player loses life when hit
Ways to help us navigate the map
Main Questions:
What movement will the player have?
Will there be enemies? If so, what can they do?
What is the goal/Objective of the level?
Can the player collect items? Are any of them hidden?
What happens when the player dies?
What obstacles/puzzles will you have to slow player progression and add challenge?
How big is the level?
Generate Ideas:
The player's movement will consist of directional and jumping. Dashing can be added within the game to reach a further platform. Double jump will be added to reach higher points. Crouching can also be used to crawl through small holes. Wall running can be added to combine with the double jump.
For the objects it will have rocks and you can use crystals as they will be set inside a mountain cave. Icicles will be added as it will fit with the scene. Signposts will be added at the start of the cave and parts of the cave where there is a new mechanism added. Collectables will be added where the player must collect 10 gems. There will be ice axe added which can melt ice but has a chance to kill u as the icicles melt.
The spawn point will be added at the entrance of the cave.
To progress to the next level. When the 10th gem is collected the game will register and open the sliding upwards door.
There will be a checkpoint at each mechanism needed.
After the 10 gems are collected in the middle of the room, a key will appear, and they must parkour to it to obtain it, but they will have a time limit to reach the door and escape.
Players will die when they get damaged for 100+ health. The only enemies will be icicles.

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