The Animations of Game Maker
Sprite Animations
I made a sprite to make a player that wasn't plain and boring and wasn't too simple. To continue, the character was of a different colour and was by default pink, but I changed it to a purple as I wanted to make it look different. After, I finished changing the colours of the sprite we started to publish animations to them that was then coded into the game as the player when through the functions and changed with different inputs. The animation on the right is idle which is the sprites default where he is ready for action.For the jump animation the character only has one frame which lets the character change instantly without anything affecting it when the press of the spacebar is pressed and that when it hits its maximum altitude then it will stop doing this animation.
The animation on the left side is a fall animation which is activated when the player falls off of a ledge and or when the player loses altitude after jumping. It is automatically added and that it makes the change smoother.
Furthermore, we are going to use these last 3 animations of Double Jump, Wall Jump and Hit which are currently not used within the game and that they are not enabled. Each of these have at least 5-7 frames that continuously change when a certain act is occured.








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